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EJ Hassenfratz (27:45): Here we go. And you know, we talked a lot about how beautiful and how functional and incredibly powerful cinema 4d is. And if you take a look at any of the video tutorials, all of the photographs, websites, you’ll see. And we’ve talked a lot about that, but its, it’s one of those apps that really prides itself on its ease of use and how simple it is to get stuff done. And I have the opportunity to experience those things first hand this week and I am incredibly impressed. Now, this is a two part tutorial. So for those of you who are just interested to check out these new features, we really recommend watching both part one and two. And while you’re watching part one, you’ll see the end of part two, you’ll notice that we talk about about the new workflow changes. Now, if you want to learn more, be sure to check the links in the description below and we’ll be talking more about UVs in the future.
Well, S22 delivers lots of improvements to that workflow. First, we can start with the Y plane. And this is definitely a little bit more than just positioning your planes. So let’s get into that. Now, to work with the Y plane, all you need to do is use the Y axis in the orientation and position tools. And you’ll notice we’ve got our grid turned on. And of course, it’s not meant to replace your vertex count. So we’re just trying to create a base for our model. Now the usual workflow in Cinema4D is to use the edge flow tool, add elements, optimize your model, and then use the vertex count to manipulate individual vertices. Now, the Y plane changes that workflow a little bit because you’ll notice I’ve got only one vertex. So, how do I use that to create our vertices in the right places? Let’s get into that. So the Y-plane is just the most basic form of a grid. So what we’re going to do is we’re going to create a grid along the Y axis. Now this is really similar to when we used the vertex count tool or the edge flow tool to create a grid. Now, to start off, we’re going to use the orientation tool. So, right click on the screen or press your keyboard’s 4 and then you’ll see orientation tool. And now I’m going to select the Y axis to generate those grid lines. And make sure that your orientation type is Y, make sure your grid type is 2 and your grid spacing is 0.01. And while you’re doing that, if you go to view and click edit grid, it’ll automatically zoom to the screen so that you can see your grid lines. Now, I’m going to actually draw some points on my grid. Now, I just want these to be very vertices so they can be manipulated individually in a later step. So, I’m going to duplicate the grid, move the copied grid so it’s a couple of pixels above and to the left. And then, I’m going to hold shift and hit e to extrude. Now, this is so that you can see that you can not only move these along the Y axis, but you can rotate them as well. Now, I’m going to enter this in my vertex editor and draw a base line. And I’ve rotated it around the Y axis. And then, in my vertex editor, I’m going to select a vertex and I’m going to move it around the Y axis.
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Great for anyone interested in creating Cinema visual effects, animations and titles. Includes over 8,700 courses/tutorials, 25,000 effects/post-processing/renderers and over 1,000 plugins – all created by industry experts, all updated regularly.
Sorry for being a late comer to the conversation, but I’ve been reading with interest the Pro-Tools-esque site that Jimmer posted the message. Its nice, I’m a typical American first-gen Midwesterner – no knowledge of film, or any other medium. But anyway, if I start to learn everything about storytelling and character, eh. I get it. Anyway, one of the things that I really like about Cinema 4D is that it is a very versatile tool for different types of people in different areas of animation. I see it as an easy-to-learn and basic tool that, like a microphone, if you master it and have it on hand, the sky is the limit. That said, the more I play with it, the more what I want it to be is become more apparent. I made a film a couple years ago with it, and I loved it, but I didn’t love it enough. Film is the only way to truly create a masterpiece, but there are so many design choices that can and should be made that are done with Cinema 4D that it can be frustrating. As an artist or designer, the options and choices are endless. And as someone who has seen the good and the bad films of the era – from WALL-E, to Iron Man, to Fight Club, to the DVD, to the crappy trailer websites like Goliath.com etc., you can tell there is work to do.
Hey Alex,
I am new to cinema4d but use the adobe suite, blender, rhinoceros, grasshopper (and houdini soon). I want to use cinema4d for making environments and 3d art. I was wondering whether the first spec option you offered above (Cinema 4D PC Build) is ok for rendering as the AMD Threadripper 3970X 3.7GHz 32-Core Processor is a bit out of my price range.
Thanks so much
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Cinema 4D Review

Arnold released version 18.3.0 on the 17th of November, and since that release has had over 35,000 downloads on the CINEMA4D Plug-In Directory in the first three days. By my calculations, that’s about 42 downloads per minute, so in my humble opinion, anyone not checking out Arnold should be downloading it now!
As mentioned earlier, Cracked Cinema 4D is one of the most powerful, user friendly, open source packages available. The integration with other software is a huge bonus, but to use all the power of Cinema 4D you have to get a license and start to learn the nuances of the software. Now, with Arnold, that’s no longer a problem and with the Arnold bundle, you can learn the software while still using it for real work.
Cinema 4D R19 handles C-Print, Cineware, Cinform or Cinetech’s C-Cast formats just fine. These are all methods of exchanging 3D model files or print-ready files between the different printing systems and tools. For example, you could set up a series of virtual storefronts or review pages in Cinema 4D, show in a C-Cast format, then press “go”. From within Cinema 4D, you can click the appropriate URL and be taken to your storefront. From there, you can specify features and pricing, upload a 3D model (which will be converted to a C-Print format) and download the final product.
Plug-ins and SDKs have been a bit neglected in Cinema 4D. Unlike other additive 3D software that have a large programming library and community to call upon, Cinema 4D is somewhat isolated and there seems to be little awareness of what others have been doing. Another downside is that the effect or workflow of plug-ins aren’t really exposed to the user. It would be nice to create new plug-ins and see some of them in action. But even if a plug-in isn’t working, you can still use it, just give it a try and see if you have any luck.
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Cinema 4D System Requirements

- Windows 7/Vista/XP/2000 (older systems may not run)
- Cinema 4D:
- 15GB Hard Drive
- 3GB of RAM (More is better)
What’s new in Cinema 4D

- Python scripting
- Cinema 4D version 2.5
- RebelTool toolbox
- Video, Sound, and Modeling tools
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